“It’s not me, it’s you” and other conversations with problem players

Sometimes your group doesn’t work out. Maybe there’s a player in there who just isn’t having fun. Maybe the game you’re running isn’t the one they want to play. Maybe they’ve broken up with their partner and are taking out their anger in the game or perhaps their personality just doesn’t mesh at all with another member of the group. Or perhaps your game is planned for the end of their week and they’re sleep-deprived and cranky.

Whatever the reason, a situation like this means it’s time to have one of the the hardest conversations you can have as a GM. And while this shouldn’t only be the GM’s responsibility, often the task falls to the GM. And that’s what i’ll be discussing here today.

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Playing an NPC: The idiot

Aka, how to place your ego aside and entertain.

Imagine, your players are out on an adventure and they meet up with a stuck up NPC who gives them a hard time. The mood is a bit tense at the table and the players may struggle to get what they want from this NPC. (And according to some, unnecessarily so.) Not a few moments later, they meet up with another NPC with a similar, if not down right same, demeanor. They may have different traits, but the feel of the NPC remains the same and seems to be a reflection of the DM’s attitude towards the players. Statistically this is highly unlikely to happen in real life but oh so common while playing a pen and paperĀ  RPG with other people. And naturally may lead to your players no longer having fun.

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