Pop culture in games

Aka, Being Geeky is cool now!

I think it’s safe to say that we’re all geeks here (in our own way).
Or at least, our society is now more accepting of all that is geeky.
With the rise of the internet and with people like Felicia Day, Will Wheaton, Adam Savage, Christopher Perkins or groups like ‘Penny Arcade’ appealing to a broad audience, ‘being Geek’ (or the term ‘Geek’) is now seen in a more positive light.
Hell, its become so mainstream now that people have tried distilling it into a television format (Looking at you, Big Bang Theory….). Even the typical hot girl on the internet would now openly cling to her identity as a geek. Something that the wizards and warlocks of old (70’s-90’s) could only dream of.
(I doubt Gary Gygax would have as many fan girls as George R.R. Martin.)

Geeks today…..You MAD bro? Martin beyond the wall. The real ‘Tyrion’.

So we’ve talked a bit about geeks in pop culture.
But what about pop culture for geeks?

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The Home base

Aka, Welcome to my volcanic lair!

Batman has the Batcave.
Superman has his fortress of solitude.
Deadpool has his appartment.
Wolverine has the X-men Mansion, despite roaming about and being a loner.
Robin hood has a glade in Sherwood forest.
Smaug ‘had’ Erebor. (Spoilers…)
Spawn has his alleyways.
Neo had that small ship in the first Matrix movie.
SG1 has the Cheyenne mountain complex.
The list goes on.

Regardless of your players wanting it or not (or even realize it), they will likely end up with a base of operations. A place to rest their heads and call home.  To sell their loot and buy their gear. Where they can gather information for their next mission, and store their hard earned currency etc. If only temporarily, before moving on to the next.

This could be anything from your typical inn or tavern, a district or even an entire city. A flying airship, an airplane or a star ship. A mansion, a castle, the local YMCA or their employers Volcanic Lair. (See Evil villain, fire lord or Red Dragon)
Hell, it could even be the RV from Breaking Bad.

NetDragon HQ in China.

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The Empty Room

Aka, Is the room actually empty though?

As a GM, you will find that no matter how much you tend to prepare and how well you manage to recollect every rehearsed dialogue and hints for your players to react to, there will be points in your game where you find yourself ill prepared for a situation. Why? Easy.
Because there are players involved in your perfectly crafted world.
(And honestly, over-prepping only leads to headaches and railroading, avoid it!)

Players tend to walk off the carefully placed path you’ve set out for them. They will miss hints and obvious (to yourself, perhaps) elements of your story in order to progress.
In which case, they will start to think outside the box and ‘mill around’, trying to find things to either progress the story, or line their own filthy, near bottomless pockets. (Bag of holding anyone?)

Hence, there will always be moments where you must improvise.

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First Encounters of the Nerd Kind

The following is a brief insight on how to gauge and balance your games for your current group. The example given is based on the Pathfinder system.

You’ve started a new campaign. Your players have brought their new PC sheets with them. And despite knowing your players sheet by heart (or not, some of us work long hours). There really is no guarantee to know if your players will be engaged and challenged enough during your first encounter. Keep in mind however, that not every player may use their PC to it’s full potential. Despite them possibly being a horrible min maxer. It doesn’t matter if the PC is a potential boss killer if the PC isn’t played right or even dies cause of bad decisions & tactics. On the flip side, another player in the group may be a horrible min maxer and play that PC to terrifying effect. Leaving the other party members in their shadow.
You will need to rely on knowing your group and appealing to them during creation to keep things balanced as it is. Like most things in life, good communication is required.

Now that you have a ‘somewhat balanced’ group, you are still confronted with that first encounter. It’s easy to go overboard and have them fight a murder machine, thinking everything will be ok. At the same time, most GM’s will fear wiping their party during the first game and will end up with weak mobs that can’t hit to save their lives.

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Racism in an RP setting: Part 1

The following post concerns a sensitive topic and may discuss unpleasant things in order to understand them better. This post is intended to analyse a trend in roleplaying games and provide some insights into what it may mean for the hobby.

Please keep it civil if you wish to comment.

Racism is still a much discussed topic these days.
In a time where terrorism and virtue signaling are rampant and the word ‘Nazi’ gets thrown about like its going out of style, it’s only natural for some people to get conflicted over the idea of excluding anyone and merely thinking about excluding someone (over prejudice) can get you branded as a social outcast.

So much so, that even with regards to fictional worlds, the idea is floating around that we must include our real life ideals into our games or risk being an outcast at the table.
Example given: In this vid (I normally find his advice to be top notch btw)

So how would that translate to fictional property and worlds?
Let’s break down what that would mean.

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Dealing with a GM: Part 1

We’ve all been there. Morbo the destroyer, the party’s Barbarian, is down. The Cleric is being strangled to death by an animated chain, unable to heal the rest. And there you are, in dire need of a good roll.
You roll a 19 and still you cannot make that critical check.
Meanwhile the GM is giving you the nastiest, shit eating grin you’ve ever seen.
And you start to wonder. ‘When and where did we fuck up so hard that we ended up in this situation in the first place?’

Well, let’s be honest. If you look back, there’s likely to be dozens of things you could have done to avoid all of this. You could have thought about asking your GM about some extra lore about the area. Maybe living chains are quite common here. Maybe you shouldn’t have jumped the gun and grab that floating ruby that was auspiciously left on a central pillar. At least, not without checking it out first. Maybe that group of Orcs just had no way in hell swimming after you in all that heavy armor a session ago.

All good options, surely. But how would you go about this?
Well, some players might simply tell you to ‘Git Gud, Scrub!’.

A good player will tell you that everything depends on your clever interaction with your party and above all, your GM.

So the question can be asked. “How can I, as a player, interact with my GM, in a way that is beneficial to the story and the game?’

It’s actually easier than you’d think.

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