Imagine, your players are out on an adventure and they meet up with a stuck up NPC who gives them a hard time. The mood is a bit tense at the table and the players may struggle to get what they want from this NPC. (And according to some, unnecessarily so.) Not a few moments later, they meet up with another NPC with a similar, if not down right same, demeanor. They may have different traits, but the feel of the NPC remains the same and seems to be a reflection of the DM’s attitude towards the players. Statistically this is highly unlikely to happen in real life but oh so common while playing a pen and paper RPG with other people. And naturally may lead to your players no longer having fun.
I’ll admit, I was working on another post when the idea for this one hit me. And I’ll even admit that part of the seed for this one comes from frustration in my own games. That said, there’s some interesting things to discuss with regards to this topic, so let’s dive in!
As you may have guessed from the title and the above picture, this post is about those sessions where a lot happens and nothing ever gets done. It’s about sessions where you spend hours chasing down a clue that leads absolutely no-where and sessions where you spend your hard-earned resources to open a door that leads, you guessed it, no-where.
So without wasting any more of your precious time, let’s dig in and talk about how to avoid wasting everyone’s precious RPG time.